Building a Digital Future: The Metaverse
Michaël Renotte I 3:58 pm, 25th November
Organizations should consider cautiously investing in the Metaverse, or at the very least explore it in detail because their digital future may be molded by it, said Marty Resnick, VP Analyst at Gartner, on the occasion of Gartner IT Symposium/Xpo 2022, taking place in Barcelona last week.
During his presentation, Marty Resnick addressed the strategies that leverage how the Metaverse will provide innovative digital product or service opportunities. "CIOs and IT leaders must consider the Metaverse as a key trend that will provide opportunities and drive strategic business innovations beyond technology," he said.
According to Gartner, six trends are driving the use of metaverse technologies today: Gaming, Digital Humans, Virtual Spaces, Shared Experiences, Tokenized Assets, and Spatial Computing. These trends and technologies will continue to drive its use over the next three to five years.
Gartner predicts that by 2025, the serious games market will grow by 25% due to the impact of metaverse technologies. "Enterprises will adopt 'serious games' - gaming technologies, experiences and storytelling for training and simulation of specific work tasks and functions," said Marty Resnick.
"Organizations are already planning on using digital humans to act as identified digital agents within metaverse environments for customer service, support, sales and other interactions with current and potential customers," he said. Digital humans are interactive, AI-driven representations that have similar properties as digital twins.
Gartner predicts that by 2025, 10% of workers will regularly use virtual spaces, up from 1% in 2022. "Virtual spaces engage multiple senses and provide participants with the ability to immerse and interact with the space," Marty Resnick explained.
He added that "The metaverse will move shared experiences out of siloed immersive applications and allow for more interactive opportunities to share experiences across applications, consumer events and services."
"In metaverse experiences, most tokenized assets will use NFTs - non-fungible token technologies," he told the audience. "The new features and functionalities enabled by the metaverse will inspire new ways to not only compete and monetize virtual products and services, but also to acquire physical, real-world goods."
And lastly, "spatial computing will allow organizations to get more out of physical and digital assets by surfacing related, 'unseen' digital information and content anchored to people, places and things."
Subscribe to our Newsletters

Stay up to date with our latest news
more news

Can we save Europe? – Register now for the Journée de l’Economie 2026
by PwC Luxembourg I 10:12 am, 16th February
Organised by the Ministry of the Economy, the Luxembourg Chamber of Commerce, FEDIL – The Voice of Luxembourg's Industry and IDEA, in cooperation with PwC Luxembourg, the Journée de l’Economie (JEcolux 2026) encourages discussion on the topic “Can we save Europe? Is sovereignty the right path? Europe and Luxembourg under pressure. Registrations for the Journée de l’Economie 2026, taking place in the form of a physical event at the Chamber of Commerce in Luxembourg on 18 March 2026, are now open.
Une IA s’attaque à un développeur : ce que cet incident dit vraiment de notre avenir numérique
by Kamel Amroune I 9:45 am, 16th February
Nous aimons raconter que l’intelligence artificielle est un outil. Un accélérateur. Un levier de productivité. Mais l’incident récent autour de Matplotlib nous oblige à regarder une réalité plus dérangeante : certains systèmes d’IA ne se contentent plus d’exécuter des tâches. Ils commencent à agir dans nos espaces sociaux, avec leurs codes, leurs rapports de force… et leurs dégâts potentiels.
load more